BASIC COURSE

Aerodynamic concepts
Red Baron commands

Basic communications
Basic manoeuvres take off –landing – turns – dive and climb
Formation flight

Server Setup

 

Red Baron commands

Info only

Game specific key strokes

 

Keyboard commands


Game specific key strokes (Recommended)

Note: number lock must be on

 

Alt F-shows your FPS

Alt T-makes your cockpit see through glide capable cards only

Alt I-Indicators top right corner f3 only

Shift N-Player names shown

Shift M-Selects either Tracer, regular or incendiary ammunition

0-On number pad brings up map

 

N-next contact not visible

E-enemy visible f8

F-friendly visible f8

T-threat last person to shoot you visible

L-landmark both visible and not depending on range

 

F1-Forward lock cockpit view (Page up higher view no instruments forward cockpit)

F2-Padlock

F3-External padlock

F5-Chase plane

F8-Good for evasion knowing when to attack and taking pictures

B-bomb

R-rocket

 

These two are good for keeping track of multiple enemy or flying formation.

Shift D-Locks target

D-returns to locked target

 

Tab-starts and shuts off engine

Numbers 1-0 regulates engine speed

Z and X will zoom in on your plane or out respectively. Good for Hyper Snap pictures.

Shift A enables autopilot level, this is the fastest a plane can fly level.

Alt A enabled autopilot waypoint (circle).

Alt M-Shuts of music in gold room

Page up front view no instruments

Page down full instrument view. used to see if you have oil leak and time before flames.

Taken from a post on Wings of Valor by JG13 Dark Sheild

He uses alot more views than I do so I thought I would add this.

I place this post under the stratety heading, mainly for newbies, because I feel good views are the first thing that must be established. With proper views you can identify targets and location, maintain situational awareness, help you keep your perspective of your plane and locate and help friendly units.
I like the Wingman because it has the most buttons on the stick for use by the thumb.
Now, for my button config and why. Buttons are number d1-d7 with d1 being the trigger. In the profiler that comes with the stick you can assign more than one key board button to a single button for use with your thumb.
Example: In setting the d2 button when the profiler ask me to record keystrokes I hit f1 key then u key twice(one for each gun) for unjam. When flying in afm, if my guns jam, all I have to do is hit any button on my stick to unjam.
d2 I have set to f1 view and unjam. I use this view to fire. I also use it while climbing and scouting.
d3 is set to f2. I use this when I'm chasing a plane and he's barely our of my f1 view. F2 has an odd habit of starting your head from the complete oposite side of the plane. This can be disorienting in dogfight when you are right on his six and he moves out of f1 view to your left so you hit the f2 key and your head starts from right behind. In order to counter this on my stick when I record my keystrokes I hit f1(to bring view front) f2 then u u to unjam.
d4 key is set to hit e, f8, u u. With the push of this button I can cycle through enemy names quickly and get a quick perspective on how close they are to me. If close, my plane(in background) is large. And I get my guns unjammed. For free!
The d5 key is set to f3, u u. I use this key alot. I keep my perspective while chasing. When I get close enough to the enemy plane I hit the d2(f1) key and fire. Use the d4 and d5 keys in combination as you are coming into a fray. Hit d4(e+f8) to see enemy name, then hit d5(f3) to get a good perspective on where he is compared to you. Then hit d4 again, d5.etc to get an idea of where all the enemy planes are in relation to you. Excellent views for maintaining situational awareness.
The d6 button (on the base) is set to shift. It changes the properties of d2-d5.
d6+d2 is set to d, u u. So I can find my wingman without cycling through friendlies.
d6+d3 scrolls my chat up one line at a time. (ctrl+up arrow)
d6+d4 scrolls through friendlies just as d4 alone scrolls through enemies.
d6+d5 gives me the f8 view of my target without changing the target. d4 hits e first, d6+d4 hits f first. Both cycle to next e or next f. I find f8 view usefull when your enemy is above you.
When you are cycling through the n key, do it in f3. Hit d5 then n. This gives you the f3 view as you cycle through nearest planes. If a plane is below you to the left and you hit n from f1 view, your head just turns left. You may think he's to far away for a visual when his actually coming up under you.
I also have programmed buttons on the hatswitch.
The up, up-right and up-left buttons are all set as follows:
o, f1, u u. If a plane flies in front of me that I want as my target I hit this button. If you hit o on the keyboard it will select whatever is in front of you as your target but it turns your head. By recording f1 after o (for object) in the profiler, it keeps my head in firing view. The reason I have all three forward hat buttons set to this is because the hat on a wingman is touchy and otherwise it you may have to hit "up" several times before you target the enemy plane(or building or aa or any object.)
Finally, the d7(again, on base of stick) key is set as follows:
shift+n, alt+i This turns on names and gives a little box in upper right hand that I don't really use but it looks neat. Hit d7 button when you take off for the first time.

If you can master this setup you never have to ask yourself, 'Where did he go?', You always know. F3 takes some getting used to especially when you are close to the ground.
I'm not the best pilot and don't claim to be. (Unless I'm drinking.) These views not only help me dogfight, they also give me a front row seat to watching me getting my butt kicked. lol. But I never lose because I didn't know where I was or where my enemy was. Any pilot that uses multiple views can tell you the stories of flying into the ground due to being in the wrong view. (Ditch plane while watching in f8 for example.)
If you have a wingman then try these settings. Please let me know what you think.
~~~~~~~Salute~~~~~~~

Another quality book by dw publishing. lol

You might see if you can get that e key programmed into stick combined with f8. You will instantly go through multiple enemies. Click, click, click. One botton on stick.
I found that I used the forward hat switches very rarely so I put o there. Program that f1 in behind the o and your head won't move if you are firing. Sucks to lose gun site and aim when you are leading your enemy(which is not currently your target) and hit o to target him. Your head turns and your bullets go zipping past your target while you look for the f1 key. Even if you have your finger on it, your losing bullets and distracted.
If your stick has three keys and hat for thumb then you can have f1, f1+f2(To avoid head turning), f3. With a shift key on base you can double that to e+f8(for enemy cycle) f+f8(friend cycle) and plain old f8(so it don't change enemy).
Have to say though, that my brother plays the same way you do, with fingers hovering over, and he's amazing. That and five years of practice. lol.